Tap the pile to turn a card. Drag it onto a column to start or grow a word. It only lands if some word starts that way.
Four to eight letters make a word. Each scores its letter values + 10, and a bit more for six letters or over.
Move anything, any time. Drag a card and the cards below it come too. Three hold cells for spares. GuffBot cards are wildcards.
Pile empty? Tap it to go round again. That costs a life and 10 points. Reach the end of the pile with no lives left and the game ends with what you have.
One card is golden: the word it ends up in scores double. Columns marked 2×W or 3×W multiply their whole word, and they stack: gold on a 3×W is six times.
Seven or eight letters in one word beams in an extra robot, up to three more. Every robot left when you finish is worth 20 points.
Press Finish whenever you like to lock in your score. Beat par, beat today's best, or clear every card for a clean sweep.
Faster is better: the time bonus drains over eight minutes. One deal a day, the same for everyone.
A Guff game. GuffBot deals at midnight. Tap the year at the top to change era.
Finished
Bust
Finish now?
Your initials for today's best. Three letters, or leave it blank.